Kepler and Maxwell 1 before it were officially feature level 11_0, but they contained an almost complete set of FL 11_1 features, allowing most of these features to be accessed through cap bits. ![]() ![]() This means Maxwell 2 is bringing some new features that we need to cover, but it also means that the GM204 based GTX 900 series is feature differentiated from the GTX 600/700 series in a way that the earlier GTX 750 series was not.įirst and foremost among Maxwell 2’s new features is the inclusion of full Direct3D 11.2/11.3 compatibility. In that respect Maxwell 2 is almost a half-generational update on its own, as it implements a number of new features that were not present in Maxwell 1. With that in mind, along with the hardware/architectural changes we’ve listed earlier, the other big factor that sets Maxwell 2 apart from Maxwell 1 is its feature set. It was the same features built upon the efficiency improvements of the Maxwell architecture. However as it turned out there really wasn’t a feature difference between it and Kepler other than a newer NVENC block, Maxwell 1 was for all intents and purposes an optimized Kepler architecture. When NVIDIA introduced the Maxwell 1 architecture and the GM107 based GTX 750 series, one of the unexpected aspects of their decision was to release these parts as members of the existing 700 series rather than a newer series to communicate a difference in features. THIS WAS THE CASE FOR ME.Īn interesting side note: Integrated GPUs are more likely to be able to run Halo Infinite because they use dynamic memory as opposed to VRAM, which means you have as much VRAM as system ram.Maxwell 2’s New Features: Direct3D 11.3 & VXGI YOUR GRAPHICS CARD MAY ALSO JUST BE TOO OLD TO RUN THE GAME. I'LL TRY AND HELP (THOUGH I MIGHT NOT RESPOND IMMEDIATELY) AND ADD YOUR PROBLEM TO THE GUIDE. IF AT THIS POINT YOUR PROBLEM IS NOT FIXED, PLEASE TELL ME. Make sure you have enough to spare, though (at least 8GB). There are tons of guides on how to do so, so here's a link to one. You may be able to fix this (only on certain motherboards) by allocating system RAM to your GPU. Apparently, if you don't meet this requirement, you may still get the "DirectX" error. Next step, check if you have 4GB of VRAM. Run it, and complete the setup, and you should have the newest version of DirectX. If you do not see "DirectX Version: 12", instead seeing DirectX 11 or lower, then you may need to install DirectX manually. On the first page after typing dxdiag, you should see a lot more info. If you don't have 12_0 in the list of numbers, YOU CANNOT RUN THE GAME FOR NOW. There should be several numbers, and the highest one is the most important. On the right, it should say "feature level" and then a bunch of numbers, such as 12_1, 12_0, 11_1, and 11_0. Then, click run and check the second page of the window that pops up. To check if you have it, press Command + R, then type "dxdiag" into the box that pops up. YOU NEED DIRECT3D FEATURE LEVEL 12_0 TO RUN HALO INFINITE I can't teach you how to do research, you'll have to do that yourself. First check Windows Update, and if you see nothing, then check your graphics card manufacturer's website or try and find if there's new drivers some other way. Here is my guide on how to fix the error:Ĭheck if your drivers are up to date. This is a problem made worse by the confusion between DirectX 12 and Direct3D feature level 12_0. Please ensure you have a DirectX 12 compatible graphics adapter and have installed the latest drivers provided by the manufacturer." Specifically the "Could not find compatible graphics driver due to the following missing feature: Hardware Tiled Resources Tier 2. ![]() So, a few people are having a problem when trying to run Halo Infinite.
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